IMMERSIVE VR · GAME DESIGN
An immersive VR horror-puzzle game driven by heart rate
Dead Quiet is an experimental VR horror-puzzle game in which players investigate the government's secrets. I contributed to an immersive experience by designing the environment, puzzles, and working with a small group to develop heart-rate-responsive interactions.

Teaser image to Dead Quiet, showcasing one of the office rooms.

The environment and monster responds dynamically to the player's heart rate.

UX · GAME DESIGN
A text-based game for individuals with early- to mid-stage dementia
This game concept was designed to encourage memory, problem-solving, and creative engagement through an interactive narrative. I developed the proposal, visual storyboard, and supporting interface prototypes.

Written proposal for Floating Memories

Storyboard of Floating Memories

Sample prototypes
PHOTOGRAPHY
Menu photos for a local Mediterranean restaurant
Zaatar is a Baltimore-based restaurant, doling out kebabs, falafel, shawarma, and other Mediterranean staples. I took photos of their full menu for use across their website and social media, editing 100+ food photographs for final delivery.
PRINT DESIGN
A magazine exploring collaborative art and connection
This honors program capstone explores how creative collaboration can strengthen relationships and foster connection. I designed the magazine from concept to print with Adobe InDesign and worked with an external printing company to produce hard copies.

Online, interactive copy of Dear Diary

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